DiRT 4 was launched on PC, PlayStation 4 and Xbox One on 9th June 2017.
As the first project I worked on from start to finish as a Senior Game Designer at Codemasters, I had a wide range of responsibilities that were mostly focussed around the following features:
- Overall game structure
- Framework of Career, Freeplay & Jam Session modes
- UI & flow
- Livery Editor
- Team Identity
- Vehicle Tuning
- Progression System
- Game Economy
- Datamining & Analytics
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DiRT Rally took the world by surprise when it was simultaneously announced and made available for Early Access on 27th April 2015. It quickly garnered critical success, as the community appreciated the series returning to its roots by focussing on rallying with an all-new simulation-based handling and physics model. Fans were able to take part in the game’s journey, shaping it with their feedback into the final version that was released on 7th December 2015.
During its time in Early Access, the game grew to include new rallying locations, new vehicles, the addition of Rallycross and Hillclimb disciplines, and even new game modes. By popular demand, DiRT Rally was also ported to console platforms, with PlayStation 4 and Xbox One versions released on 5th April 2016. The game was also a blockbuster for PS VR, with a DLC upgrade on 17th February 2017 that optimised the game for PS4 Pro, added an innovative new co-driver mode, and allowed players to enjoy rallying as a top-notch VR experience.
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Codemasters released GRID Autosport in the UK on 27th June 2014, on PC, Xbox 360 and PlayStation 3. Much of the momentum from developing GRID 2 was continued into GRID Autosport, lending to the relatively short development time. GRID Autosport was also an opportunity to address feedback from our community fanbase regarding GRID 2.
As a result, GRID Autosport dispensed with a narrative story-line and brought the focus back to pure racing, with 5 distinct driving disciplines to master, and a handling model just as authentic and visceral as the original Race Driver: GRID.
As a Game Designer, this project was my largest challenge to date, as I was given responsibility for the Online Multiplayer portion of the game. More information on what this entailed is given below…
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GRID 2 launched in the UK on 31st May 2013, on PC, Xbox 360 and PlayStation 3.
I worked as a Game Designer on this project. My responsibilities are outlined below…
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The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 49,000 views in 2012. If each view were a film, this blog would power 11 Film Festivals
Click here to see the complete report.
As of October 2012, Codemasters has given me the opportunity to work on a new AAA multi-platform racing title – GRID 2! Here’s the teaser-trailer: