I have been part of multiple projects using Linden Labs‘ Second Life, a massive virtual world where thousands of users can interact using “avatars”. Almost anything can be created in Second Life, and its behaviour can be controlled using a scripting language called LindenScript.
One of the projects was an actual university assignment, whereby we had to design mini-games that were similar in style and theme to what you might have seen on a TV game-show, like The Crystal Maze.
The other projects, however, were extracurricular; and I worked with fellow students Chris Butler and Matthew Brittain. Firstly, we supplied the assets for a “machinima” in Second Life as a pilot TV programme for Channel 4, which was directed by Pixel-Lab. Secondly, we worked on a major press event when the University of Derby signed a deal with global technology services giant, EDS.
For the press event, we had to model a replica of the specialist Games Development Suite in Second Life, as that was where the signing took place in real life, and we produced avatars that would mimic the actions of the real people in the room. You can find the university’s article on the event here. Expand this post to see screenshots of how we built the virtual Games Development Suite.