Command & Conquer: Red Alert 2

I’ve recently been overcome with nostalgia and revisited several of my favourite games from “back in the day”. Some of  EA and Westwood’s Command & Conquer games are among those that hold a special place in my heart, but not all. I’m quite particular about which of the series I like; namely Red Alert 1 and 2 along with Generals and their respective expansion packs. Yes, I admit it, I don’t care very much for the Tiberium games. Sorry.

Anyway, many moons ago, I used to tinker under the bonnet of Red Alert 2, modifying its config files to produce amusing results, like flying cows that could rapid-fire nuke shells across the map with a sniper rifle. I also used to build maps for it, but as I’ve had several computers that each saw multiple hard-disc wipes since the days when Red Alert 2 was in its prime, I’ve long-since lost them all. So, yesterday I decided to make a new one. Just to see if I still could.

After a little searching, I found the semi-official map editing tool, Final Alert 2, and set about rebuilding one of the multiplayer/skirmish map designs I’d once made from memory. It was loosely inspired by one of my favourite maps from Cavedog’s Total Annihilation, “Shore 2 Shore”. Read on to see how it turned out.

Continue reading “Command & Conquer: Red Alert 2”

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Unreal Tournament 2004: Total Conversion

In the second year of my university degree, I was tasked with producing an Unreal Tournament 2004 total conversion mod for the “Game Development Techniques” module. The mod had to be based on one of Enid Blyton’s Famous Five books.

The level was created in UnrealEd and scripted with UnrealScript. It features a high-quality skybox, dynamic fluid surfaces, many prop objects and decal layers, in addition to terrain generated from a heightmap. The scripts simply define the custom collectible items and trigger the cutscenes, etc. I received a “B+” grade for this coursework.

Download

You can play my mod for yourself, simply download it from the following link, extract it to your UT2004 installation directory, and run the “MattMod” shortcut.

Unreal Tournament 2004 – Total Conversion Mod (.ZIP, 93.9 MB).

Further instructions can be found in the .zip file if you need them.